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Download PDF Computer Graphics: Principles and Practice in C (SYSTEMS PROGRAMMING SERIES), by James D. Foley

Download PDF Computer Graphics: Principles and Practice in C (SYSTEMS PROGRAMMING SERIES), by James D. Foley

Eines der empfohlenen und bekannten Bücher heute haben, ist die Computer Graphics: Principles And Practice In C (SYSTEMS PROGRAMMING SERIES), By James D. Foley Wenn Sie den Titel dieser Veröffentlichung geben, an jedem Ort, können Sie es als eine der führenden börsennotierten Buch zu lesen bekommen. Auch bleibt es in den Buchhandlungen, Verlagen, oder in einigen Web-Site. Doch wenn Sie auf dem Buch scharf sind scharen, ist dies die ideale Zeit als auch als Download heute als auch hier mit Ihrer Netzverbindung zu bekommen.

Computer Graphics: Principles and Practice in C (SYSTEMS PROGRAMMING SERIES), by James D. Foley

Computer Graphics: Principles and Practice in C (SYSTEMS PROGRAMMING SERIES), by James D. Foley


Computer Graphics: Principles and Practice in C (SYSTEMS PROGRAMMING SERIES), by James D. Foley


Download PDF Computer Graphics: Principles and Practice in C (SYSTEMS PROGRAMMING SERIES), by James D. Foley

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Computer Graphics: Principles and Practice in C (SYSTEMS PROGRAMMING SERIES), by James D. Foley

Amazon.de

Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available. This textbook's 21 chapters cover graphics hardware, user interface software, rendering, and a host of other subjects. Assuming a solid background in computer science or a related field, Computer Graphicsgives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material. The guide has over 100 beautiful, four-color photographs that illustrate important topics and algorithms, such as ray tracing and bump maps, and also inspire you to acquire the skills necessary to produce them. Encyclopedic in its coverage, the book has a good table of contents so that you can immediately turn to information on the z-Buffer algorithm or the chapter on animation.

Synopsis

The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference. By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing. In this book, the authors explore multiple perspectives on computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues of user-centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software.Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high performance graphics. The comprehensive topic coverage includes: *Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple's QuickDraw and the MIT X Window System graphics library. *Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard PHIGS. *Raster graphics hardware and software, including both basic and advanced algorithms for scan converting and clipping lines, polygons, conics, spline curves, and text. *Image synthesis, including visible-surface determination, illumination and shading models, image manipulation, and antialiasing. *Techniques for photorealistic rendering, including ray tracing and radiosity methods. *Surface modeling with parametric polynomials, including NURBS, and solid-modeling representations such as B-reps, CSG, and octrees. *Advanced modeling techniques such as fractals, grammar-based models, particle systems. *Concepts of computer animation and descriptions of state-of-the-art animation systems.Over 100 full-color plates and over 700 figures illustrate the techniques presented in the book. 0201848406B04062001

Alle Produktbeschreibungen

Produktinformation

Gebundene Ausgabe: 1200 Seiten

Verlag: Addison-Wesley Longman, Amsterdam; Auflage: Subsequent (Oktober 1995)

Sprache: Englisch

ISBN-10: 9780201848403

ISBN-13: 978-0201848403

ASIN: 0201848406

Größe und/oder Gewicht:

17,1 x 4,8 x 24,1 cm

Durchschnittliche Kundenbewertung:

5.0 von 5 Sternen

11 Kundenrezensionen

Amazon Bestseller-Rang:

Nr. 62.062 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)

Wer wissen möchte wie 2D und 3D Grafik funktioniert findet in diesem Kompendium alles wissenswerte. Das Buch ist leider nicht mehr im Handel aber der Kauf lohnt sich. Bei vielen Fachleuten, die über Kurse zum Thema Computer-Grafik anbieten, wird dieses Buch referenziert. Zu recht wie ich meine.

Most people don't think of technical computer books as potential "classics", but this is one. I would not recommend this to beginners, but if you already know computer graphics, you should have this book. If you can, take a class where the instructor is using this book to teach. You will not regret it. Since it is, in essence, a teaching book, you will NOT find compelte solutions to graphics problems. The authors leave it up to the reader to implement everything in C, and to complete the algorithms. As a basic example, you will not find a complete integer line drawing algorithm in this book. The reader is only given a formula on how to draw lines from point A to a point B East-North-East of point A. You have to figure out how to do the rest. That is why this book is NOT for the beginner, unless you have an experienced teacher guiding you through it.

Let me reiterate what a few others have said:"This book is for thinking and researching.""This is not a book that you can read while sipping a glass of wine...""the bible of computer graphics" This is not a book that you will end up copying source code out of(a good thing). This book was my first step into the hardcore graphics world, and it was great. I don't think that more source code would enhance this book at all, mabye even the opposite. Source code is not what this book is about. If you are planning on implementing some of these algorithms, you must know how to code well, period. This is not a "here's how to code in C" manual, it's a "these are the principles of Computer Graphics." It's everything it claims to be. I particurally like the excercises at the end of every chapter. Although I don't do them all, it gives me a guide to practice what I learned. The math in this book is not as hard as some make it out to be. It is Matrix/Vector algrebra and some calc. A glossary would have been a nice touch, as some of the vocabulary can be overwhelming at times, especially the acronyms."Recommended for the hardcore programming freaks." Hope the authors (I'm going to give credit to more than Foley) plan to write again.

für Grafikprogrammer, die Englisch nicht mögen: Es gibt eine überarbeitete deutsche Variante des Buches, das aber nur einen kleinen Teil des Buches umfasst. Für alle anderen gehört es zur Standartausstatung. Wer auch immer etwas mit Grafikprogrammierung am Hut hat hat dieses Buch in seinem gut Sortierten Bücherregal. Eins vorweg: Leute, die nicht wissen, was eine Matrix bzw. noch schlimmer ein Vektor ist und wie man damit umgeht und rechnet sollten die Finger davon lassen oder sich vorher durch ein gutes Buch über lineare Algebra quälen (z.B. Mathematik für Informatiker von Prof. Hartmann). Andernfalls macht dieses Buch nicht Spaß, da auf jeder Seite doch zum Teil komplexe Rechnungen verwendet werden.Meiner Meinung nach ist dieses Buch hervorragend für Einsteiger in die Grafikprogrammierung geeignet, weil es - mal abgesehen von Mathe- bzw. Englischkenntnissen und ein bischen C - nicht wirklich großes Grundwissen vorraussetzt.

Ich besitze sehr viele Bücher über Computergrafik (Programmierung) und dieses ist die Bibel unter ihnen. Das Spektrum welches dieses Buch abdeckt ist sehr gross. Sucht man also für ein bestimmtes Thema der Computergrafik einen Startpunkt, ist man meist hier gut aufgehoben. Jeder der sich für Computergrafik interessiert sollte mit diesem Buch den Grundstein legen. Ich besitze das Buch schon über 5 Jahre und wenn ich auf Probleme stosse, sind hier meist schon Ansätze der Lösung vorhanden.Natürlich sind aktuelle Themen bezüglich heutiger Hardwarebeschleunigung nicht enthalten (einige Jahre hat es schon auf dem Buckel) aber was dort enthalten ist, ist zeitlos.

Just when I was beginning to think that all books on this subject were watered down milk, I found this truly meaty book. Most importantly, the authors have managed to present complex concepts in a straight forward, non-assuming manner.As other reviewers have stated, the book is not filled with source code snippets. I see this as a good for both beginners and experts alike. It is all too easy for beginners to take example code as "gospel" without understanding the underlying principals. Experts are usually more than a little annoyed by someone else's interpretive code because they have to wade through it to get to the underlying principals. The book's pseudo code is clear and concise.This book is brain candy to someone interested in the subject. Encore!

I have nearly completed my first computer graphics class (of several) at Stanford University, and this was the primary text. While this is definitely not a text for the "cut-and-paste"-programmers, for anyone with a real interest in computer graphics (and the psychophysiology, math, and theory behind it), this is definitely *the* book to read. The writing style is actually very accessible, provided you are willing to work to understand it. While I knew I was interested in graphics prior to reading this book, I'm absolutely enfatuated now. For anyone considering advanced graphics, this book will definitely help you decide whether or not you really wish to pursue the field.

I have owned the predecessor (Second edition not Second Edition C source code) for 4 years now, and I consider it to be the best book on the topic on computer graphics. It was very hard to understand at first, but has always been a valuable resource. In response to anyone who has complained that it covers too many topics, I ask that they (re) read the introduction. It is part of the Systems Programmer Series, which was started to document major discoveries/theories with computers, many of it's chapters where written in the 80's and are still relevant today.

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